The Art of
ASSEMBLY LANGUAGE PROGRAMMING

Chapter Six (Part 1)

Table of Content

Chapter Six (Part 3)

CHAPTER SIX:
THE 80x86 INSTRUCTION SET (Part 2)
6.5 - Arithmetic Instructions
6.5.1 - The Addition Instructions: ADD, ADC, INC, XADD, AAA, and DAA
6.5.1.1 - The ADD and ADC Instructions
6.5.1.2 - The INC Instruction
6.5.1.3 - The XADD Instruction
6.5.1.4 - The AAA and DAA Instructions
6.5.2 - The Subtraction Instructions: SUB, SBB, DEC, AAS, and DAS
6.5.3 - The CMP Instruction
6.5.4 - The CMPXCHG, and CMPXCHG8B Instructions
6.5.5 - The NEG Instruction
6.5.6 - The Multiplication Instructions: MUL, IMUL, and AAM
6.5.7 - The Division Instructions: DIV, IDIV, and AAD
6.5 Arithmetic Instructions

The 80x86 provides many arithmetic operations: addition, subtraction, negation, multiplication, division/modulo (remainder), and comparing two values. The instructions that handle these operations are add, adc, sub, sbb, mul, imul, div, idiv, cmp, neg, inc, dec, xadd, cmpxchg, and some miscellaneous conversion instructions: aaa, aad, aam, aas, daa, and das. The following sections describe these instructions in detail.

The generic forms for these instructions are

add     dest, src               dest := dest + src
adc     dest, src               dest := dest + src + C
SUB     dest, src               dest := dest - src
sbb     dest, src               dest := dest - src - C
mul     src                     acc := acc * src
imul    src                     acc := acc * src
imul    dest, src1, imm_src     dest := src1 * imm_src
imul    dest, imm_src           dest := dest * imm_src
imul    dest, src               dest := dest * src
div     src                     acc := xacc /-mod src
idiv    src                     acc := xacc /-mod src
cmp     dest, src               dest - src (and set flags)
neg     dest                    dest := - dest
inc     dest                    dest := dest + 1
dec     dest                    dest := dest - 1
xadd    dest, src               (see text)
cmpxchg  operand1, operand2     (see text)
cmpxchg8 ax, operand            (see text)
aaa                             (see text)
aad                             (see text)
aam                             (see text)
aas                             (see text)
daa                             (see text)
das                             (see text)
6.5.1 The Addition Instructions: ADD, ADC, INC, XADD, AAA, and DAA

These instructions take the forms:

                add     reg, reg
                add     reg, mem
                add     mem, reg
                add     reg, immediate data
                add     mem, immediate data
                add     eax/ax/al, immediate data

                adc forms are identical to ADD.

                inc     reg
                inc     mem
                inc     reg16
                xadd    mem, reg
                xadd    reg, reg
                aaa
                daa

Note that the aaa and daa instructions use the implied addressing mode and allow no operands.

6.5.1.1 The ADD and ADC Instructions

The syntax of add and adc (add with carry) is similar to mov. Like mov, there are special forms for the ax/eax register that are more efficient. Unlike mov, you cannot add a value to a segment register with these instructions.

The add instruction adds the contents of the source operand to the destination operand. For example, add ax, bx adds bx to ax leaving the sum in the ax register. Add computes dest :=dest+source while adc computes dest :=dest+source+C where C represents the value in the carry flag. Therefore, if the carry flag is clear before execution, adc behaves exactly like the add instruction.

Both instructions affect the flags identically. They set the flags as follows:

The add and adc instructions do not affect any other flags.

The add and adc instructions allow eight, sixteen, and (on the 80386 and later) thirty-two bit operands. Both source and destination operands must be the same size. See Chapter Nine if you want to add operands whose size is different.

Since there are no memory to memory additions, you must load memory operands into registers if you want to add two variables together. The following code examples demonstrate possible forms for the add instruction:

; J:= K + M

                mov     ax, K
                add     ax, M
                mov     J, ax

If you want to add several values together, you can easily compute the sum in a single register:

; J := K + M + N + P

                mov     ax, K
                add     ax, M
                add     ax, N
                add     ax, P
                mov     J, ax

If you want to reduce the number of hazards on an 80486 or Pentium processor, you can use code like the following:

                mov     bx, K
                mov     ax, M
                add     bx, N
                add     ax, P
                add     ax, bx
                mov     J, ax

One thing that beginning assembly language programmers often forget is that you can add a register to a memory location. Sometimes beginning programmers even believe that both operands have to be in registers, completely forgetting the lessons from Chapter Four. The 80x86 is a CISC processor that allows you to use memory addressing modes with various instructions like add. It is often more efficient to take advantages of the 80x86's memory addressing capabilities

; J := K + J

                mov     ax, K           ;This works because addition is
                add     J, ax           ; commutative!

; Often, beginners will code the above as one of the following two sequences.
; This is unnecessary!

                mov     ax, J           ;Really BAD way to compute 
                mov     bx, K           ; J := J + K.
                add     ax, bx
                mov     J, ax

                mov     ax, J           ;Better, but still not a good way to
                add     ax, K           ; compute J := J + K
                mov     J, ax

Of course, if you want to add a constant to a memory location, you only need a single instruction. The 80x86 lets you directly add a constant to memory:

; J := J + 2

                add     J, 2

There are special forms of the add and adc instructions that add an immediate constant to the al, ax, or eax register. These forms are shorter than the standard add reg, immediate instruction. Other instructions also provide shorter forms when using these registers; therefore, you should try to keep computations in the accumulator registers (al, ax, and eax) as much as possible.

                add     bl, 2           ;Three bytes long
                add     al, 2           ;Two bytes long
                add     bx, 2           ;Four bytes long
                add     ax, 2           ;Three bytes long
                etc.

Another optimization concerns the use of small signed constants with the add and adc instructions. If a value is in the range -128,,+127, the add and adc instructions will sign extend an eight bit immediate constant to the necessary destination size (eight, sixteen, or thirty-two bits). Therefore, you should try to use small constants, if possible, with the add and adc instructions.

6.5.1.2 The INC Instruction

The inc (increment) instruction adds one to its operand. Except for the carry flag, inc sets the flags the same way as add operand, 1 would.

Note that there are two forms of inc for 16 or 32 bit registers. They are the inc reg and inc reg16 instructions. The inc reg and inc mem instructions are the same. This instruction consists of an opcode byte followed by a mod-reg-r/m byte (see Appendix D for details). The inc reg16 instruction has a single byte opcode. Therefore, it is shorter and usually faster.

The inc operand may be an eight bit, sixteen bit, or (on the 80386 and later) thirty-two bit register or memory location.

The inc instruction is more compact and often faster than the comparable add reg, 1 or add mem, 1 instruction. Indeed, the inc reg16 instruction is one byte long, so it turns out that two such instructions are shorter than the comparable add reg, 1 instruction; however, the two increment instructions will run slower on most modern members of the 80x86 family.

The inc instruction is very important because adding one to a register is a very common operation. Incrementing loop control variables or indices into an array is a very common operation, perfect for the inc instruction. The fact that inc does not affect the carry flag is very important. This allows you to increment array indices without affecting the result of a multiprecision arithmetic operation ( see Chapter Nine for more details about multiprecision arithmetic).

6.5.1.3 The XADD Instruction

Xadd (Exchange and Add) is another 80486 (and later) instruction. It does not appear on the 80386 and earlier processors. This instruction adds the source operand to the destination operand and stores the sum in the destination operand. However, just before storing the sum, it copies the original value of the destination operand into the source operand. The following algorithm describes this operation:

                xadd dest, source

                temp := dest
                dest := dest + source
                source := temp

The xadd sets the flags just as the add instruction would. The xadd instruction allows eight, sixteen, and thirty-two bit operands. Both source and destination operands must be the same size.

6.5.1.4 The AAA and DAA Instructions

The aaa (ASCII adjust after addition) and daa (decimal adjust for addition) instructions support BCD arithmetic. Beyond this chapter, this text will not cover BCD or ASCII arithmetic since it is mainly for controller applications, not general purpose programming applications. BCD values are decimal integer coded in binary form with one decimal digit (0..9) per nibble. ASCII (numeric) values contain a single decimal digit per byte, the H.O. nibble of the byte should contain zero.

The aaa and daa instructions modify the result of a binary addition to correct it for ASCII or decimal arithmetic. For example, to add two BCD values, you would add them as though they were binary numbers and then execute the daa instruction afterwards to correct the results. Likewise, you can use the aaa instruction to adjust the result of an ASCII addition after executing an add instruction. Please note that these two instructions assume that the add operands were proper decimal or ASCII values. If you add binary (non-decimal or non-ASCII) values together and try to adjust them with these instructions, you will not produce correct results.

The choice of the name "ASCII arithmetic" is unfortunate, since these values are not true ASCII characters. A name like "unpacked BCD" would be more appropriate. However, Intel uses the name ASCII, so this text will do so as well to avoid confusion. However, you will often hear the term "unpacked BCD" to describe this data type.

Aaa (which you generally execute after an add, adc, or xadd instruction) checks the value in al for BCD overflow. It works according to the following basic algorithm:

if ( (al and 0Fh) > 9 or (AuxC =1) ) then

        if (8088 or 8086) then 
                al := al + 6
        else 
                ax := ax + 6
        endif

        ah := ah + 1
        AuxC := 1               ;Set auxilliary carry
        Carry := 1              ; and carry flags.

else

        AuxC := 0               ;Clear auxilliary carry
        Carry := 0              ; and carry flags.
endif
al := al and 0Fh

The aaa instruction is mainly useful for adding strings of digits where there is exactly one decimal digit per byte in a string of numbers. This text will not deal with BCD or ASCII numeric strings, so you can safely ignore this instruction for now. Of course, you can use the aaa instruction any time you need to use the algorithm above, but that would probably be a rare situation.

The daa instruction functions like aaa except it handles packed BCD (binary code decimal) values rather than the one digit per byte unpacked values aaa handles. As for aaa, daa's main purpose is to add strings of BCD digits (with two digits per byte). The algorithm for daa is

if ( (AL and 0Fh) > 9 or (AuxC = 1)) then

        al := al + 6
        AuxC := 1               ;Set Auxilliary carry.

endif
if ( (al > 9Fh) or (Carry = 1)) then

        al := al + 60h
        Carry := 1;             ;Set carry flag.

endif
6.5.2 The Subtraction Instructions: SUB, SBB, DEC, AAS, and DAS

The sub (subtract), sbb (subtract with borrow), dec (decrement), aas (ASCII adjust for subtraction), and das (decimal adjust for subtraction) instructions work as you expect. Their syntax is very similar to that of the add instructions:

                sub     reg, reg
                sub     reg, mem
                sub     mem, reg
                sub     reg, immediate data
                sub     mem, immediate data
                sub     eax/ax/al, immediate data

                sbb forms are identical to sub.

                dec     reg
                dec     mem
                dec     reg16
                aas
                das

The sub instruction computes the value dest := dest - src. The sbb instruction computes dest := dest - src - C. Note that subtraction is not commutative. If you want to compute the result for dest := src - dest you will need to use several instructions, assuming you need to preserve the source operand).

One last subject worth discussing is how the sub instruction affects the 80x86 flags register. The sub, sbb, and dec instructions affect the flags as follows:

The aas instruction, like its aaa counterpart, lets you operate on strings of ASCII numbers with one decimal digit (in the range 0..9) per byte. You would use this instruction after a sub or sbb instruction on the ASCII value. This instruction uses the following algorithm:

if ( (al and 0Fh) > 9 or AuxC = 1) then
        al := al - 6
        ah := ah - 1
        AuxC := 1       ;Set auxilliary carry
        Carry := 1      ; and carry flags.
else
        AuxC := 0       ;Clear Auxilliary carry
        Carry := 0      ; and carry flags.
endif
al := al and 0Fh

The das instruction handles the same operation for BCD values, it uses the following algorithm:

if ( (al and 0Fh) > 9 or (AuxC = 1)) then
        al := al -6
        AuxC = 1
endif
if (al > 9Fh or Carry = 1) then
        al := al - 60h
        Carry := 1              ;Set the Carry flag.
endif

Since subtraction is not commutative, you cannot use the sub instruction as freely as the add instruction. The following examples demonstrate some of the problems you may encounter.

; J := K - J

                mov     ax, K           ;This is a nice try, but it computes
                sub     J, ax           ; J := J - K, subtraction isn't
                                        ; commutative!

                mov     ax, K           ;Correct solution.
                sub     ax, J
                mov     J, ax

; J := J - (K + M) -- Don't forget this is equivalent to J := J - K - M

                mov     ax, K           ;Computes AX := K + M
                add     ax, M
                sub     J, ax           ;Computes J := J - (K + M)

                mov     ax, J           ;Another solution, though less
                sub     ax, K           ;Efficient
                sub     ax, M
                mov     J, ax

Note that the sub and sbb instructions, like add and adc, provide short forms to subtract a constant from an accumulator register (al, ax, or eax). For this reason, you should try to keep arithmetic operations in the accumulator registers as much as possible. The sub and sbb instructions also provide a shorter form when subtracting constants in the range -128..+127 from a memory location or register. The instruction will automatically sign extend an eight bit signed value to the necessary size before the subtraction occurs. See Appendix D for the details.

In practice, there really isn't a need for an instruction that subtracts a constant from a register or memory location - adding a negative value achieves the same result. Nevertheless, Intel provides a subtract immediate instruction.

After the execution of a sub instruction, the condition code bits (carry, sign, overflow, and zero) in the flags register contain values you can test to see if one of sub's operands is equal, not equal, less than, less than or equal, greater than, or greater than or equal to the other operand. See the cmp instruction for more details.

6.5.3 The CMP Instruction

The cmp (compare) instruction is identical to the sub instruction with one crucial difference - it does not store the difference back into the destination operand. The syntax for the cmp instruction is very similar to sub, the generic form is

                cmp     dest, src

The specific forms are

                cmp     reg, reg
                cmp     reg, mem
                cmp     mem, reg
                cmp     reg, immediate data
                cmp     mem, immediate data
                cmp     eax/ax/al, immediate data

The cmp instruction updates the 80x86's flags according to the result of the subtraction operation (dest - src). You can test the result of the comparison by checking the appropriate flags in the flags register. For details on how this is done, see "The "Set on Condition" Instructions" and "The Conditional Jump Instructions".

Usually you'll want to execute a conditional jump instruction after a cmp instruction. This two step process, comparing two values and setting the flag bits then testing the flag bits with the conditional jump instructions, is a very efficient mechanism for making decisions in a program.

Probably the first place to start when exploring the cmp instruction is to take a look at exactly how the cmp instruction affects the flags. Consider the following cmp instruction:

		cmp	ax, bx

This instruction performs the computation ax-bx and sets the flags depending upon the result of the computation. The flags are set as follows:

Z: The zero flag is set if and only if ax = bx. This is the only time ax-bx produces a zero result. Hence, you can use the zero flag to test for equality or inequality.

S: The sign flag is set to one if the result is negative. At first glance, you might think that this flag would be set if ax is less than bx but this isn't always the case. If ax=7FFFh and bx=-1 (0FFFFh) subtracting ax from bx produces 8000h, which is negative (and so the sign flag will be set). So, for signed comparisons anyway, the sign flag doesn't contain the proper status. For unsigned operands, consider ax=0FFFFh and bx=1. Ax is greater than bx but their difference is 0FFFEh which is still negative. As it turns out, the sign flag and the overflow flag, taken together, can be used for comparing two signed values.

O: The overflow flag is set after a cmp operation if the difference of ax and bx produced an overflow or underflow. As mentioned above, the sign flag and the overflow flag are both used when performing signed comparisons.

C: The carry flag is set after a cmp operation if subtracting bx from ax requires a borrow. This occurs only when ax is less than bx where ax and bx are both unsigned values.

The cmp instruction also affects the parity and auxiliary carry flags, but you'll rarely test these two flags after a compare operation. Given that the cmp instruction sets the flags in this fashion, you can test the comparison of the two operands with the following flags:

		cmp Oprnd1, Oprnd2
Condition Code Settings After CMP
Unsigned operands: Signed operands:
Z: equality/inequality Z: equality/inequality
C: Oprnd1 < Oprnd2 (C=1) Oprnd1 >= Oprnd2 (C=0) C: no meaning
S: no meaning S: see below
O: no meaning O: see below

For signed comparisons, the S (sign) and O (overflow) flags, taken together, have the following meaning:

If ((S=0) and (O=1)) or ((S=1) and (O=0)) then Oprnd1 < Oprnd2 when using a signed comparison.

If ((S=0) and (O=0)) or ((S=1) and (O=1)) then Oprnd1 >= Oprnd2 when using a signed comparison.

To understand why these flags are set in this manner, consider the following examples:

        Oprnd1        minus     Oprnd2          S       O
        ------                  ------          -       -

        0FFFF (-1)      -       0FFFE (-2)      0       0
        08000           -       00001           0       1
        0FFFE (-2)      -       0FFFF (-1)      1       0
        07FFF (32767)   -       0FFFF (-1)      1       1

Remember, the cmp operation is really a subtraction, therefore, the first example above computes (-1)-(-2) which is (+1). The result is positive and an overflow did not occur so both the S and O flags are zero. Since (S xor O) is zero, Oprnd1 is greater than or equal to Oprnd2.

In the second example, the cmp instruction would compute (-32768)-(+1) which is (-32769). Since a 16-bit signed integer cannot represent this value, the value wraps around to 7FFFh (+32767) and sets the overflow flag. Since the result is positive (at least within the confines of 16 bits) the sign flag is cleared. Since (S xor O) is one here, Oprnd1 is less than Oprnd2.

In the third example above, cmp computes (-2)-(-1) which produces (-1). No overflow occurred so the O flag is zero, the result is negative so the sign flag is one. Since (S xor O) is one, Oprnd1 is less than Oprnd2.

In the fourth (and final) example, cmp computes (+32767)-(-1). This produces (+32768), setting the overflow flag. Furthermore, the value wraps around to 8000h (-32768) so the sign flag is set as well. Since (S xor O) is zero, Oprnd1 is greater than or equal to Oprnd2.

6.5.4 The CMPXCHG, and CMPXCHG8B Instructions

The cmpxchg (compare and exchange) instruction is available only on the 80486 and later processors. It supports the following syntax:

                cmpxchg reg, reg
                cmpxchg mem, reg

The operands must be the same size (eight, sixteen, or thirty-two bits). This instruction also uses the accumulator register; it automatically chooses al, ax, or eax to match the size of the operands.

This instruction compares al, ax, or eax with the first operand and sets the zero flag if they are equal. If so, then cmpxchg copies the second operand into the first. If they are not equal, cmpxchg copies the first operand into the accumulator. The following algorithm describes this operation:

        cmpxchg         operand1, operand2

        if ({al/ax/eax} = operand1) then

                zero := 1               ;Set the zero flag
                operand1 := operand2

        else

                zero := 0               ;Clear the zero flag
                {al/ax/eax} := operand1

        endif

Cmpxchg supports certain operating system data structures requiring atomic operations and semaphores. Of course, if you can fit the above algorithm into your code, you can use the cmpxchg instruction as appropriate.

Note: unlike the cmp instruction, the cmpxchg instruction only affects the 80x86 zero flag. You cannot test other flags after cmpxchg as you could with the cmp instruction.

The Pentium processor supports a 64 bit compare and exchange instruction - cmpxchg8b. It uses the syntax:

                cmpxchg8b ax, mem64

This instruction compares the 64 bit value in edx:eax with the memory value. If they are equal, the Pentium stores ecx:ebx into the memory location, otherwise it loads edx:eax with the memory location. This instruction sets the zero flag according to the result. It does not affect any other flags.

6.5.5 The NEG Instruction

The neg (negate) instruction takes the two's complement of a byte or word. It takes a single (destination) operation and negates it. The syntax for this instruction is

		neg	dest

It computes the following:

		dest := 0 - dest

This effectively reverses the sign of the destination operand.

If the operand is zero, its sign does not change, although this clears the carry flag. Negating any other value sets the carry flag. Negating a byte containing -128, a word containing -32,768, or a double word containing -2,147,483,648 does not change the operand, but will set the overflow flag. Neg always updates the A, S, P, and Z flags as though you were using the sub instruction.

The allowable forms are:

                neg     reg
                neg     mem

The operands may be eight, sixteen, or (on the 80386 and later) thirty-two bit values.

Some examples:

; J := - J

                neg     J

; J := -K
                mov     ax, K
                neg     ax
                mov     J, ax

6.5.6 The Multiplication Instructions: MUL, IMUL, and AAM

The multiplication instructions provide you with your first taste of irregularity in the 8086's instruction set. Instructions like add, adc, sub, sbb, and many others in the 8086 instruction set use a mod-reg-r/m byte to support two operands. Unfortunately, there aren't enough bits in the 8086's opcode byte to support all instructions, so the 8086 uses the reg bits in the mod-reg-r/m byte as an opcode extension. For example, inc, dec, and neg do not require two operands, so the 80x86 CPUs use the reg bits as an extension to the eight bit opcode. This works great for single operand instructions, allowing Intel's designers to encode several instructions (eight, in fact) with a single opcode.

Unfortunately, the multiply instructions require special treatment and Intel's designers were still short on opcodes, so they designed the multiply instructions to use a single operand. The reg field contains an opcode extension rather than a register value. Of course, multiplication is a two operand function. The 8086 always assumes the accumulator (al, ax, or eax) is the destination operand. This irregularity makes using multiplication on the 8086 a little more difficult than other instructions because one operand has to be in the accumulator. Intel adopted this unorthogonal approach because they felt that programmers would use multiplication far less often than instructions like add and sub.

One problem with providing only a mod-reg-r/m form of the instruction is that you cannot multiply the accumulator by a constant; the mod-reg-r/m byte does not support the immediate addressing mode. Intel quickly discovered the need to support multiplication by a constant and provide some support for this in the 80286 processor. This was especially important for multidimensional array access. By the time the 80386 rolled around, Intel generalized one form of the multiplication operation allowing standard mod-reg-r/m operands.

There are two forms of the multiply instruction: an unsigned multiplication (mul) and a signed multiplication (imul). Unlike addition and subtraction, you need separate instructions for these two operations.

The multiply instructions take the following forms:

Unsigned Multiplication:

                mul     reg
                mul     mem

Signed (Integer) Multiplication:

                imul    reg
                imul    mem
                imul    reg, reg, immediate     (2)
                imul    reg, mem, immediate     (2)
                imul    reg, immediate          (2)
                imul    reg, reg                (3)
                imul    reg, mem                (3)

BCD Multiplication Operations:

                aam

2- Available on the 80286 and later, only.
3- Available on the 80386 and later, only.

As you can see, the multiply instructions are a real mess. Worse yet, you have to use an 80386 or later processor to get near full functionality. Finally, there are some restrictions on these instructions not obvious above. Alas, the only way to deal with these instructions is to memorize their operation.

Mul, available on all processors, multiplies unsigned eight, sixteen, or thirty-two bit operands. Note that when multiplying two n-bit values, the result may require as many as 2*n bits. Therefore, if the operand is an eight bit quantity, the result will require sixteen bits. Likewise, a 16 bit operand produces a 32 bit result and a 32 bit operand requires 64 bits for the result.

The mul instruction, with an eight bit operand, multiplies the al register by the operand and stores the 16 bit result in ax. So

		mul	operand8
or		imul	operand8

computes:

		ax := al * operand8

"*" represents an unsigned multiplication for mul and a signed multiplication for imul.

If you specify a 16 bit operand, then mul and imul compute:

		dx:ax := ax * operand16

"*" has the same meanings as above and dx:ax means that dx contains the H.O. word of the 32 bit result and ax contains the L.O. word of the 32 bit result.

If you specify a 32 bit operand, then mul and imul compute the following:

		edx:eax := eax * operand32

"*" has the same meanings as above and edx:eax means that edx contains the H.O. double word of the 64 bit result and eax contains the L.O. double word of the 64 bit result.

If an 8x8, 16x16, or 32x32 bit product requires more than eight, sixteen, or thirty-two bits (respectively), the mul and imul instructions set the carry and overflow flags.

Mul and imul scramble the A, P, S, and Z flags. Especially note that the sign and zero flags do not contain meaningful values after the execution of these two instructions.

Imul (integer multiplication) operates on signed operands. There are many different forms of this instruction as Intel attempted to generalize this instruction with successive processors. The previous paragraphs describe the first form of the imul instruction, with a single operand. The next three forms of the imul instruction are available only on the 80286 and later processors. They provide the ability to multiply a register by an immediate value. The last two forms, available only on 80386 and later processors, provide the ability to multiply an arbitrary register by another register or memory location. Expanded to show allowable operand sizes, they are

        imul    operand1, operand2, immediate   ;General form

        imul    reg16, reg16, immediate8
        imul    reg16, reg16, immediate16
        imul    reg16, mem16, immediate8
        imul    reg16, mem16, immediate16
        imul    reg16, immediate8 
        imul    reg16, immediate16
        imul    reg32, reg32, immediate8        (3)
        imul    reg32, reg32, immediate32       (3)
        imul    reg32, mem32, immediate8        (3)
        imul    reg32, mem32, immediate32       (3)
        imul    reg32, immediate8               (3)
        imul    reg32, immediate32              (3)

3- Available on the 80386 and later, only.

The imul reg, immediate instructions are a special syntax the assembler provides. The encodings for these instructions are the same as imul reg, reg, immediate. The assembler simply supplies the same register value for both operands.

These instructions compute:

	operand1 := operand2 * immediate
	operand1 := operand1 * immediate

Besides the number of operands, there are several differences between these forms and the single operand mul/imul instructions:

The last two forms of the imul instruction are available only on 80386 and later processors. With the addition of these formats, the imul instruction is almost as general as the add instruction:

		imul	reg, reg
		imul	reg, mem

These instructions compute

		reg := reg * reg
and		reg := reg * mem

Both operands must be the same size. Therefore, like the 80286 form of the imul instruction, you must test the carry or overflow flag to detect overflow. If overflow does occur, the CPU loses the H.O. bits of the result.

Important Note: Keep in mind that the zero flag contains an indeterminate result after executing a multiply instruction. You cannot test the zero flag to see if the result is zero after a multiplication. Likewise, these instructions scramble the sign flag. If you need to check these flags, compare the result to zero after testing the carry or overflow flags.

The aam (ASCII Adjust after Multiplication) instruction, like aaa and aas, lets you adjust an unpacked decimal value after multiplication. This instruction operates directly on the ax register. It assumes that you've multiplied two eight bit values in the range 0..9 together and the result is sitting in ax (actually, the result will be sitting in al since 9*9 is 81, the largest possible value; ah must contain zero). This instruction divides ax by 10 and leaves the quotient in ah and the remainder in al:

		ah := ax div 10
		al := ax mod 10

Unlike the other decimal/ASCII adjust instructions, assembly language programs regularly use aam since conversion between number bases uses this algorithm.

Note: the aam instruction consists of a two byte opcode, the second byte of which is the immediate constant 10. Assembly language programmers have discovered that if you substitute another immediate value for this constant, you can change the divisor in the above algorithm. This, however, is an undocumented feature. It works in all varieties of the processor Intel has produced to date, but there is no guarantee that Intel will support this in future processors. Of course, the 80286 and later processors let you multiply by a constant, so this trick is hardly necessary on modern systems.

There is no dam (decimal adjust for multiplication) instruction on the 80x86 processor.

Perhaps the most common use of the imul instruction is to compute offsets into multidimensional arrays. Indeed, this is probably the main reason Intel added the ability to multiply a register by a constant on the 80286 processor. In Chapter Four, this text used the standard 8086 mul instruction for array index computations. However, the extended syntax of the imul instruction makes it a much better choice as the following examples demonstrate:

MyArray         word    8 dup ( 7 dup ( 6 dup (?)))                             ;8x7x6 array.
J               word    ?
K               word    ?
M               word    ?
                 .
                 .
                 .
; MyArray [J, K, M] := J + K - M

                mov     ax, J
                add     ax, K
                sub     ax, M

                mov     bx, J           ;Array index :=
                imul    bx, 7           ;       ((J*7 + K) * 6 + M) * 2
                add     bx, K
                imul    bx, 6
                add     bx, M
                add     bx, bx          ;BX := BX * 2

                mov     MyArray[bx], ax

Don't forget that the multiplication instructions are very slow; often an order of magnitude slower than an addition instruction. There are faster ways to multiply a value by a constant. See Chapter Nine for all the details.

6.5.7 The Division Instructions: DIV, IDIV, and AAD

The 80x86 divide instructions perform a 64/32 division (80386 and later only), a 32/16 division or a 16/8 division. These instructions take the form:

                div     reg     For unsigned division
                div     mem

                idiv    reg     For signed division
                idiv    mem

                aad             ASCII adjust for division

The div instruction computes an unsigned division. If the operand is an eight bit operand, div divides the ax register by the operand leaving the quotient in al and the remainder (modulo) in ah. If the operand is a 16 bit quantity, then the div instruction divides the 32 bit quantity in dx:ax by the operand leaving the quotient in ax and the remainder in . With 32 bit operands (on the 80386 and later) div divides the 64 bit value in edx:eax by the operand leaving the quotient in eax and the remainder in edx.

You cannot, on the 80x86, simply divide one eight bit value by another. If the denominator is an eight bit value, the numerator must be a sixteen bit value. If you need to divide one unsigned eight bit value by another, you must zero extend the numerator to sixteen bits. You can accomplish this by loading the numerator into the al register and then moving zero into the ah register. Then you can divide ax by the denominator operand to produce the correct result. Failing to zero extend al before executing div may cause the 80x86 to produce incorrect results!

When you need to divide two 16 bit unsigned values, you must zero extend the ax register (which contains the numerator) into the dx register. Just load the immediate value zero into the dx register. If you need to divide one 32 bit value by another, you must zero extend the eax register into edx (by loading a zero into edx) before the division.

When dealing with signed integer values, you will need to sign extend al to ax, ax to dx or eax into edx before executing idiv. To do so, use the cbw, cwd, cdq, or movsx instructions. If the H.O. byte or word does not already contain significant bits, then you must sign extend the value in the accumulator (al/ax/eax) before doing the idiv operation. Failure to do so may produce incorrect results.

There is one other catch to the 80x86's divide instructions: you can get a fatal error when using this instruction. First, of course, you can attempt to divide a value by zero. Furthermore, the quotient may be too large to fit into the eax, ax, or al register. For example, the 16/8 division "8000h / 2" produces the quotient 4000h with a remainder of zero. 4000h will not fit into eight bits. If this happens, or you attempt to divide by zero, the 80x86 will generate an int 0 trap. This usually means BIOS will print "division by zero" or "divide error" and abort your program. If this happens to you, chances are you didn't sign or zero extend your numerator before executing the division operation. Since this error will cause your program to crash, you should be very careful about the values you select when using division.

The auxiliary carry, carry, overflow, parity, sign, and zero flags are undefined after a division operation. If an overflow occurs (or you attempt a division by zero) then the 80x86 executes an INT 0 (interrupt zero).

Note that the 80286 and later processors do not provide special forms for idiv as they do for imul. Most programs use division far less often than they use multiplication, so Intel's designers did not bother creating special instructions for the divide operation. Note that there is no way to divide by an immediate value. You must load the immediate value into a register or a memory location and do the division through that register or memory location.

The aad (ASCII Adjust before Division) instruction is another unpacked decimal operation. It splits apart unpacked binary coded decimal values before an ASCII division operation. Although this text will not cover BCD arithmetic, the aad instruction is useful for other operations. The algorithm that describes this instruction is

	al := ah*10 + al
	ah := 0

This instruction is quite useful for converting strings of digits into integer values (see the questions at the end of this chapter).

The following examples show how to divide one sixteen bit value by another.

; J := K / M (unsigned)

                mov     ax, K   ;Get dividend
                mov     dx, 0   ;Zero extend unsigned value in AX to DX.

        < In practice, we should verify that M does not contain zero here >

                div     M
                mov     J, ax

; J := K / M (signed)

                mov     ax, K   ;Get dividend
                cwd             ;Sign extend signed value in AX to DX.

        < In practice, we should verify that M does not contain zero here >

                idiv    M
                mov     J, ax

; J := (K*M)/P

                mov     ax, K   ;Note that the imul instruction produces
                imul    M       ; a 32 bit result in DX:AX, so we don't
                idiv    P       ; need to sign extend AX here.
                mov     J, ax   ;Hope and pray result fits in 16 bits!

Chapter Six (Part 1)

Table of Content

Chapter Six (Part 3)

Chapter Six: The 80x86 Instruction Set (Part 2)
26 SEP 1996